Six reasons 'WWE `12' is the best wrestling game ever
THQ's lead game designer Bryan Williams offers "WWE Magazine" an inside look at this year's most anticipated game.
The Evolution Of Predator Tech
WWE ’12 revamped its character animations to make sure gamers are treated to
content that’s more vibrant and crisp than ever before. “It makes the in-ring
action appear smoother, so it resembles what it really looks like when the
Superstars are mixing it up in the ring,” Williams says. That’s also evident in
the improved gameplay, which implements brand-new animation blending—a
technical way of saying that characters are now able to interrupt a move
mid-strike. Gone are the days when you’d have to wait for your opponent to
finish a move sequence before you could jump back into the action.
It’s Like Watching Raw!
THQ designers added 25 new camera angles to WWE ’12 to give the game a true
TV-style look. Beyond that, they’ve removed the HUD—Heads-Up Display—to offer
the screen a clean look that makes the whole experience the next best thing to
watching Raw or SmackDown.
Realism
Randy Orton’s beard? Check. CM Punk’s “Cult of Personality” entrance theme?
Double check. “We’re all big WWE buffs here,” says Williams. “So we want to
make sure we show as much of a Superstar’s personality as we can by using
current gear, music, and even entrance videos.” This year will also feature CM
Punk’s brand-new chest tattoos as well.
The People’s Edition
For the first time ever, THQ is releasing a collector’s edition featuring The Rock
on a shimmering foil cover. Not only is The Great One a preorder bonus
character, but the special edition also comes with Blu-ray video of The Rock’s
return to WWE last February!
Finishers!
Not only did THQ make finishers more exciting and easier to execute, but gamers
are also allowed to “save” finishers as soon as they earn them. “You can
actually store up to three finishers to use at any time,” Williams says. And
cooler still, each stored finish comes with a “wake-up taunt” that puts your
opponent in a groggy state, primed for a takedown.
Down, But Not Out
If you’re on the receiving end of a prolonged beatdown, WWE ’12 triggers a
special “comeback” mini-game that will swing the momentum back in your favor.
“Comebacks are treated as abilities, and not every Superstar has one—but the
ones who do have them are tailored to their persona,” Williams says. But you
have to be quick, because your opponent can counter them, too—and then you’re
really in trouble.
For an inside look at WWE ‘12, as well as an exclusive interview with WWE Champion Alberto Del Rio and a look at WWE’s best gamers, pick up the December issue of "WWE Magazine," available now.
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